Complete VAT baking workflow
Bake skeletal or mesh-based animation into GPU-ready textures and generate ready-to-use VAT prefabs.
Animate hundreds of characters without sacrificing performance.
VATMachine lets you bake skeletal animations into Vertex Animation Textures (VAT) and play them back on the GPU, significantly reducing CPU overhead. It also includes a built-in animation graph, blending, and support for GPU instancing, making it especially useful for crowds and scenes with large numbers of animated characters.
Bake skeletal or mesh-based animation into GPU-ready textures and generate ready-to-use VAT prefabs.
Build states, transitions, crossfades, conditions, parameters, and 1D blend trees for baked animation.
Move deformation to the GPU for repeated characters, crowds, creatures, and animated props.
Use animation events, multi-part meshes, LODs, instancing, and baked sockets for attached objects.