AnimFuse

Blend, edit, and combine animations directly in Unity.

AnimFuse lets you blend two animations together, control which bones are affected, correct poses, and bake the result into a new animation clip. All without leaving the Unity Editor.

What’s included

See All Features
01

Per-region animation blending

Combine two Humanoid clips with separate influence for the body, head, arms, legs, and fingers.

02

Built-in pose editing

Correct the blended pose directly across the torso, spine, head, hands, legs, and feet.

03

Root motion and time control

Preview trajectory and configure looping, stretching, frame rate, root position, and root rotation.

04

Standalone clip baking

Bake the final blend and pose edits into a clean, reusable, retargetable Humanoid .anim clip.

Asset Store reviews

4.8/ 5
★★★★★

5 reviews on the Unity Asset Store

Read reviews on Unity