Ready-made zombie behaviour
Set up zombies that roam, detect the player, chase, attack, take damage, and die without building the full AI flow yourself.
The original Advanced Zombie AI system for Unity.
Advanced Zombie AI (Legacy) gives you a ready-made foundation for zombie enemies, including roaming, player detection, chasing, attacking, taking damage, and death. It is the original version of the asset, kept available for projects that use its established workflow.
Set up zombies that roam, detect the player, chase, attack, take damage, and die without building the full AI flow yourself.
Control how zombies notice the player and move from idle behaviour into an active chase.
Connect attacks, hit reactions, health, and death to the rest of your game.
Keep using the original Advanced Zombie AI workflow in projects that already depend on it.